![]() It currently seems rather arbitrary, and I can't see a reason for it. What we need is to be able to rotate just the arrow, not the play space, re-orienting forward independently of anything else. ![]() The only way to get this orientation to work is to reduce the sides of the rectangle until it becomes a square. Yes, you can rotate the green playable area when you edit, but the problem is, if I rotate it 90 degree so that the forward arrow faces the long direction of the rectangle, both sides of that green rectangle are now out-of-bounds. After tracing the room bounds, the editing screen has a white rectangle showing the edge of the traced space, a green rectangle showing the playable area, and a white arrow showing default forward. Of course I can't release the game like that or others will then find everything off.Īny chance this could be added? Or is it already possible and I'm missing something obvious?Īctually, that is only partially correct and the whole reason for the problem. I would really, really like to see the ability to rotate which way is forward when I do room setup (not rotate the playable volume inside the rectangle, but rotate the actual outer rectangle itself)įurthermore, it would be even better if the player could bring up the dashboard and set forward, in 90 degree increments, on a per-game basis.Ĭurrently, while I'm developing, I find myself orienting my game, knowing that SteamVR is going to rotate it, to force forward to be in the direction I want it. Instead of just blocking off a square in the middle of that rectangle, I'd really like to take advantage of the whole space. This means that I smack into a wall right away when I try to walk towards something, but there's all this wasted space to the side. Unfortunately, I have a volume that's roughly twice as long as it is wide, and no matter what I do when I run room setup, SteamVR always seems to force forward as facing one of the short sides. So pretty much every game I've played so far has their play area set up to be either square, or if it's a rectangle, the long way faces forward, which to me seems natural.
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